Download unity version 5.6.1
Unity Ads: Updated native binaries to 2. Video: Improved error reporting for incompatible webm files. Video: Updated API docs to reflect that a few hooks were unimplemented for now.
Changes 2D: Sprite Batching is enabled by default. This is experimental, and behavior and performance should be verified on target devices. Android: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array. Android: Fixed Vulkan shadow texture linear filtering. Android: Fixed WebCamTexture crash with denied permissions. Android: Webcam - Fixed the wrong orientation returned on first frames. Rebind should reset AnimatorController. Speed during an animation transition will now correctly affect the cross-fade speed.
Animation: Fixed a performance regression when destroying many GameObject with Animator. DX Fixed double present causing screen blinking. Editor: Fixed an issue where nunit exposed system classes, that could clash with other libraries implementations. GI: Fixed lightmap texture inspector preview being too bright when using linear color space. DrawMeshInstanced if enableInstancing is false.
This fixed the error message, 'Internal: Possible leak. Throw a managed exception when the recursion is too deep. Uri to Windows. Uri and back in Windows Runtime interop scenarios. NET 3. Authenticate when the error parameter was read. Metal: Fixed unnecessary half to float casts in generated shaders. Particles: Reduced Particle System memory usage, to improve the large increase seen since Unity 5.
Particles: Reinstated random emission modes. Particles: Revert particle simulation space to world space, when custom transform is missing. Physics 2D: Fix for Rigidbody2D interpolation loosing precision with time. Physics 2D: Fixed backward compatibility for Physics2D. Profiler: Changed the colour of the 'Others' field in order to clearly differentiate it from the one used by 'Scripts'. Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
Comes with complete documentation one customer said, "your documentation was some of the best documentation I've seen for any product anywhere" , and dozens of examples. Works well on any platform. Complete source code is included. No garbage is generated except when creating new VectorLine objects. You can download the asset from the link below, but for educational purposes only. Do not forget to support the author in the official store.
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