Air tycoon 4 pc download
Airport Inc is a game about building airports. To my knowledge, no other game in recent history has touched on this potentially very interesting subject. Transport Tycoon Deluxe featured air travel, but only as a minor part of te gameplay. The challenge of creating an infrastructure and trying to turn a profit while meeting safety regulations is novel. Unfortunately, in spite of being a good idea on paper, Airport Inc doesn't follow through on its initial promises.
The most striking ting about the game is the manual. It's absolutely horrible. This is a complex business simulation about running an airport and the manual provided runs to a mere 30 pages.
It spends the first 9 pages talking about the installation and explaining the difference between running in full screen vs. I kid you not, according to this manual full - screen means using the ENTIRE screen and windowed means only a part of the screen is used - who would have thought it? From pages 9 to 24, the various screens of the game are explained, yet this clinical approach to describing the game doesn't give any information that you couldn't figure out yourself.
It does not, however, explain the buildings available, the difference between a medium and a small control tower or how to set up a terminal that can prevent security breaches. Pages are filled with credits and as a whole, the manual, all 15 pages of it, is utterly worthless. So what do we do about this? Simple, us great folks here at GDR will help you get started and, as we go, we'll tell you whether this game, um, flies or not. When you start the game up, you're supposed to select a spot to place your airport.
This isn't exactly as challenging as it sounds because once you've selected the continent and city, there are just three options that vary only by the price and distance from the city you've chosen. The closer to the city, the more expensive the land is. This added cost is supposed to be outweighed by the increased number of passengers you will get, but I doubt that anyone who needs to catch a flight would be deterred for the sake of an extra 10 km drive. Realism flaw number 1, and we haven't even started the real game yet.
The choice isn't really that hard when you think about it. The price of a piece of land is low - even closest to the city - and since the game has decided an airport is a business depending on casual passer-by deciding to take a flight somewhere, you might as well play by its rules and grab all the extra passengers you can get.
Now you have to build your airport. You are connected to the outside world by two links, one by road and one by rail. It's impossible to build another link to the outside world. That does not exactly make sense, as you would expect an airport serving millions of people a year would have more than one two-lane access road, the airports I've seen in San Francisco, Riyadh, London, Paris and Copenhagen all did.
Realism flaw number 2, and we're only just thinking about digging into the ground The game has a very slow-moving non-interactive tutorial. This brief but painful guide tells you that there are certain things you must have in order to open your airport for flights: A terminal, a long-time car park, a runway, a taxiway, a control tower, a fire-station and a few other small buildings. The game will tell you what you need as you start constructing. When you start a new airport from scratch the game begins paused and you can build the required buildings while under no time pressure.
From time to time a box will appear on screen saying what building is required before your airport is functional. On easier levels, it's a good idea to go with the standard prefabricated terminals.
You can build the terminals yourself. First from the outside where you define the area of your terminal, and whether it is two or one stories high. Then you can move inside to define areas of check-in, arrival, security and retail areas.
The latter are later leased to contractors. The main gripe I have with the inside of terminals is that I seem to be unable to define what needs to go where. Security is an obvious concern in an airport, but in a one level terminal, arrivals and departures somehow have to mix in the entrance area. How to do it without the game saying there is a security breach is a mystery to me, even after a lot of attempts. The manual says nothing on this subject.
The prefabricated terminals seem like the only way to go. Yet unlike any other building in the game, they can not be rotated. This is a big problem as you go about planning your airport.
Always wanted to run an airline? Well, this is your chance. But if you thought it was easy, think again. There are many tasks that must be done to become successfull, and your staff are not much help - they too must be managed. Which aircraft will you purchase, and will your routes be profitable? Signup today, and get started with your airline - Its free! It will be an exciting experience for players when participating in the processing jobs for you. The game is designed as turn-based; you can customize the settings or other features in the game.
The maximum number of players is 24 players to participate; the 3D graphics platform in the game is built fine and vivid, including more than aircraft models for players to choose and use. With a rich number of airports, including more than airports from many parts of the world, players will manage airports and flight segments on many itineraries.
Players can upgrade the airport according to their preferences, modify the infrastructure in the airport, buy and sell many aircraft to increase the number of flights depending on your airline. Many types of maps are provided for players to experience, build airports, and set up flights to and from. In addition, players can also manage routes transporting goods and passengers to other countries.
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