Starfinders 1-10 pdf download






















No time to create a character? Premade character sheets are available for free download for both the Beginner Box and your home or Starfinder Society game. Hero Lab Online revolutionizes character creation, allowing you to create characters in minutes and take them with you everywhere you go.

Syrinscape is an app usable in both tabletop and online play that brings beautiful, immersive sound effects and music to your Starfinder game. Check out the Starfinder FAQ or visit the forums. Scientists, mystics, and corporate interests came together to found Locus-1, a research station and outpost far from the Pact Worlds.

Now Sidakana, a ruthless vesk space pirate, has made the Locus system her personal playground, and the innocent people of Locus-1 have turned to the nearest military power—the Azlanti Star Empire—for help. As part of a massive effort to explore and develop an uninhabited planet full of valuable resources, the heroes are placed in control of a settlement and must deal with challenges from both within and without.

Are you a busy Game Master looking for an adventure you can run your players through in a single session? The Starfinder Society Roleplaying Guild is a worldwide science fantasy campaign that puts you in the role of an agent of the Starfinder Society. Each session is designed to last hours, with plenty of room for roleplaying, combat, and challenges to keep players engaged the entire game.

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Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Take command of the new mech rules, or start your adventuring with the nanocyte class.

From androids and ysoki to starships and drones, Starfinder minis let you represent on any battlemat you find yourself rolling initiative.

You repeat this process five more times, and ultimately end up with scores of 16, 16, 15, 14, 13, and 5. Above average in almost every way, but with one big shortcoming! Table: Key Ability Scores by Class tells you Wisdom is the key ability score for mystics, so you put one of your 16s there, and assign the other to Charisma— you want your shirren to be a leader and be good at making friends with aliens. So now your scores look like this:. So you include those modifications and the scores become:.

Instead of letting it go, you opt to go back and swap the initial placement of the 16 in Wisdom and 15 in Constitution, then go through the steps again. Now your race and theme make you hit that 18 Wisdom perfectly, and your Constitution is 1 point higher, like so:. Those are your final scores—there are no points to spend. Note that through rolling, this character ended up with both higher and lower scores than the vesk soldier from our buying ability scores example.

Each ability describes a distinct aspect of your character and affects different capabilities and actions. Strength measures muscle and physical power. A character with a Strength score of 0 is unconscious. Dexterity measures agility, balance, and reflexes. A character with a Dexterity score of 0 is unconscious. A living creature whose Constitution score reaches 0 dies. Intelligence represents how well your character learns and reasons, and is often associated with knowledge and education.

Animals have Intelligence scores of 1 or 2, and any creature capable of understanding a language has a score of at least 3. A character with an Intelligence score of 0 is unconscious. A character with a Wisdom score of 0 is unconscious. A character with a Charisma score of 0 is unconscious.

The right-hand column in Table 2—1 shows the ability modifier corresponding to each ability score. This modifier is applied to die rolls related to your abilities, such as skill checks, attacks, and more.

Nearly every roll is affected by your abilities in some way, often with additional modifiers from other sources, but they generally involve your ability modifier rather than your actual ability score. When you determine your ability scores, make sure to note their respective ability modifiers on your character sheet.

If a change to an ability score ever alters its modifier, be sure to adjust any statistics that rely on that modifier. Sometimes, a situation or ability might require you to attempt something called an ability check. This represents you trying to use your raw, untrained talent for that particular ability, such as attempting a Strength check to kick down a door. In the rare instance that you need to determine ability modifiers beyond the numbers presented in the table, such as for extreme high-level play, ability modifiers can be determined by subtracting 10 from the ability score and dividing that result by 2, rounding down if the final result is a fraction.

Every 5 levels at 5th, 10th, 15th, and 20th levels , you get to increase and customize your ability scores. Each time you reach one of these level thresholds, choose four of your ability scores to increase. If that ability score is 17 or higher excluding any ability increases from personal upgrades , it increases permanently by 1. You might decide to increase your Dexterity, Constitution, Intelligence, and Wisdom.

Because your Intelligence is 17 or higher, it would increase by 1 to a score of The other three scores would increase by 2, giving you these final scores:.

The next time you can increase your ability scores, you could decide to increase those same abilities again, or you could pick a different subset. For more details, see leveling up. Mystic Mystic Spell List Connections. Operative Operative Specializations Operative Exploits. Solarian Stellar Revelations. Starships Sample Starships. Optional Method: Rolling Ability Scores The buying ability scores method works great if you want to create a perfectly customized, balanced character. Ability Descriptions Each ability describes a distinct aspect of your character and affects different capabilities and actions.

Strength Str Strength measures muscle and physical power. Damage rolls when using melee weapons or thrown weapons but not grenades. Athletics skill checks.

Strength checks for breaking down doors and the like. How much gear your character can carry see Carrying Capacity. Dexterity Dex Dexterity measures agility, balance, and reflexes. Acrobatics , Piloting , Sleight of Hand , and Stealth skill checks.

Fortitude saves to resist diseases, poisons, and similar threats.



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